3D animation and dynamics
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3ds Max Fluids
Create realistic liquid behaviors directly in 3ds Max. (video 2:12 min.)
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Motion Paths
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
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Character animation and rigging tools
Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
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General animation tools
Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
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Max Creation Graph controllers
Author animation controllers, using a new generation of animation tools that you can create, modify, package, and share.
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Particle Flow effects
Create sophisticated particle effects such as water, fire, spray, and snow.
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Simple simulation data import
Animate simulation data in CFD, CSV, or OpenVDB formats.
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Geodesic Voxel and Heatmap skinning
Quickly and easily generate better skin weighting.
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3D rendering
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3ds Max Interactive
Access integrated tools for creating VR visualizations without leaving your 3ds Max workspace. |
Arnold for 3ds Max
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold's latest features.
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Physical Camera
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
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Improved ActiveShade rendering
Iterate quickly with interactive rendering. (video: 56 sec.)
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Autodesk Raytracer Renderer (ART)
Create accurate images of architectural scenes.
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NEW | Scene layout in VR
Edit scenes directly from within VR in 3ds Max Interactive, and see updates pushed back to 3ds Max in real time. |
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UI, workflow, and pipeline
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Asset Library
Access 3D content on your local computer and network in a single view, making content instantly searchable.
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Improved pipeline tools integration
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
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Smart asset packaging
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
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Modern UI and workspaces
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
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Scene Converter
Seamlessly move from one renderer to another.
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NEW | CivilView workflow update
Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering. |
NEW | Autodesk Viewer workflow
Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface. |
NEW | Updated project tools
Create new projects with greater folder structure flexibility, smarter project switching, and store custom data. |
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3D modeling, texturing, and effects
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Spline workflows
Create and animate geometry in several intuitive ways with new and enhanced spline tools.
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Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
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Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
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Mesh and surface modeling
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
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Hair and Fur modifier
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.
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NEW | Open Shading Language support
Create OSL maps in the material editor from simple math nodes to procedural textures. |
NEW | Shape Boolean
Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans. |
NEW | Procedural wood texture
Create a wood texture for a variety of wood types, growth rates, and finishes based on the wood texture from Fusion 360. |
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